OGC:Unseelie Knight (5e Subclass)
Whenever you speak or mention the Seelie fey or the Seelie court, you will undoubtedly think of the Summer Court and its fair queen, Titania. Within the pages of the play, you learn of the whimsical natures of the fey, along with Titania taking on consorts from time to time, and the fey having adventures and parties between the dusk and dawn. The information here will hopefully help give you ideas and suggestions when handling with the adventures in the verdant woods of Summer.
An endless forest of tall verdant trees with pockets of groves, springs, and streams. The grass on the forest floor can vary in density and height but often remains within a reasonable size compared to medium sized humanoids.
The High Courts of Faerie
The trees are a different matter, many are a couple hundred feet tall with the oldest ones being possibly three to four hundred feet tall. The fauna and local animals are a wide range, there are numerous varieties of fey as well.
Many denizens either live deep beneath the earth, inside the trees or roam freely across the endless forest. Most literature, folklore, and pop-culture interpretations of faerie depict Titania as the actual leader of the Seelie Fey, she often rules the Summer Court. In older planar supplements where the Feywild did not exist, the Seelie Fey governed many portions of the outer planes of the Besatlands, Ysgard, and Arborea.
Using the current lore, you can still infer that there are fey crossings from the Feywild into these planar realms. Most fey in the Summer Court will carry some sort of motif with them since the Summer court generally represents vibrant life and strength. You might find the fey here more warlike or tribal. Many beasts and beast-like fey will tend to be larger than their mortal coil cousins.
Some may be covered in gold or emerald leaves, their coloring may also be extremely colorful and prismatic. Summer Court fey might be prone to anger or have short tempers, you will find plenty of strong predators as well. The Summer Court is elementally aligned to fire with the Winter court typically aligned to air.
If you want adjectives for the Summer Court, imagine all the sort of connotations that come with the symbolism of fire: noble, renewal, warmth, bright, brilliant, relentless, indiscriminate, wrath, strong, aggressive, and industrious.
You can also expect many summer fey to be arrogant and stoic. But if a DM wanted four courts, they would need to make distinctions to separate the respective seasons, the locales in the Feywild can be easily amended, but the harder task is filling such a world with entities to best represent the Summer season and its court.
So any literature that just refers to the Seelie court can be considered fair game for the Summer court. When thinking of fey from the Summer court, think of tree-like entities. There are plenty of dryads and nymphs that guard a grove within the Summer court, most of these tend to have golden features to represent the endless sunlight that shines through the Emerald Forest. You can find dozens of elemental spirits that roam through the Summer Woods, anything from fire sprites to sylphs.
Remember that the Summer Equinox is the highest point of power for the Summer court, entities like Titania are not be trifled with during this period. While many of the Summer faerie folk are well intentioned, they ultimately have their own ulterior agenda and will stretch the truth to fit their motives.
One observation is to consider the Summer fey as the kind of entities that would stab you in the back but with a smile and warm food at the same time. Like a deadly fey that lures their victims by being beautiful only to be an elaborate trap.
Summer faeries can often be vindictive and prone to anger. Now available on the DMs Guild. Thanks for reading! Please like, comment, and share. If you want to support us, please check our Patreon.Kingdom Rush Origins E11- The Unseelie Court - Veteran 3 Stars (Steam)
You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email.Autumn wanes as the cold and darkness sweep through the land. Winter has come. The air is frigid and unforgiving. Trees become leafless, the area covered in ice and snow, many creatures take shelter from the lower temperatures while others thrive in it.
The days are short and the nights are longer, various creatures who prefer the dark often lurk and roam in the land of endless winter. The ruler of Winter is the undisputed Queen of Air and Darkness, colloquially referred to as Queen Mab, though her original name is lost the ravages of time. While the Prince of Frost is a deadly and powerful force on his own, all Winter fey know that the Queen is the real supreme leader.
Winter often symbolizes death, the end of a cycle, cold and harsh weather, but through Winter, Spring shall bloom again. So Winter has a vital part to play in the sequence of the seasons, often severing as the time nature sleeps to be born again. Darkness is usually an excellent symbol for secrets, mysteries, and illusions.
But during these harsh times, creatures often bond and form communities to ensure the tough times, there are fey that reside within Winter but serve to bring warmth and good tidings to all beings. Further, the widespread folklore maintains this predisposition that the Unseelie fey are inherently evil or evil-aligned.
For game mechanical purposes, most Unseelie fey would be attributed to some sort of evil alignment. It should be noted that all pretexts of the seasons are based on the weather in a northern hemisphere region. This guide borrows some lore from the 5th Edition ruleset on the Feywild, in addition to the multitude of sources of lore regarding faeries and the fey. This guide assumes a four season-four court apparatus while still maintaining the dichotomy between the Seelie and Unseelie Fey.
The information here, hopefully, will help inspire you for ideas when dealing with the mysterious fey in the Frozen Lands of Winter. The Frozen Lands Wastes of Winter. The Frozen Lands or Wastes of Winter are a desolate land of ice and freezing gales. Far in the distance of the flat and icy lands, tall mountains loom over the horizon, a sky often diluted with grey clouds. Sudden snow storms and blizzards are familiar, creatures not adequately prepared can quickly succumb to a frozen death with the land serving as their icy tombs.Home Post new thread What's new Latest activity Authors.
Thread starter jasin Start date Oct 18, The Unseelie Court has been suggested multiple times as a source of villains for a fourth adventure path in that thread, which got me thinking And if there are, where could one learn more about them?
Gold Roger Visitor. X wotc material. Cthulhudrew Visitor. It specifically references the Seelie and Unseelie Courts there. The Unseelie Court, ruled over by the Queen of Air and Darkness, is, well I'll let the text speak for itself, because it is pretty juicy: "Deep in the lower reaches of Pandemonium, this bitter and sadistic goddess sits among a gibbering, drooling parody of Titania's realm, in her Unseelie Court Last edited: Oct 18, FnordBear Visitor.
Dragon Compendium Vol. Additionaly a dragon magazine from the last year or two dont remember the exact issue had the sidhe druid variant that dealt with the Unseelie if in passing if I remember the article correctly. JoeBlank Visitor. There was a decent series of articles on WoTC's site a couple years ago.
ColonelHardisson What? Me Worry? It's touched on in Manual of the Planes. There is a Faerie realm discussed.Mab is cold, frightening, and sometimes very cruel. She is the Queen that can turn you into a living ice if you get to the wrong side of her. However, it was shown that she cared about her son, Ash, in The Iron Queenwhen she gave him a pendant that protects the wearer from iron.
She also cared about Rowan and Sage because she was horribly mad when Sage died and she also refused to believe that Rowan had joined with the Iron Fey until she saw it with her own eyes. She's an unyielding queen whose personality and deeds are known to cause fear to all who know her. Even though Mab is cruel, she is a strong queen; takes care of and is quite protective of her kingdom. She is quite content with her power and land and does not go to great lengths to achieve more power.
Unlike TitaniaMab is secretive in her plans and refuses to reveal it unless necessary to the point that even her third son, Ash does not know her objective in capturing Meghan Chase.
She is also brave and full of pride as she easily challenges other courts to war when she feels offended. Mab had shown this personality and accused Oberon of letting the Chimera inside of the Seelie Court during the Elysium where Mab and the Unseelies arrived.
Meghan describes Mab as not tall, like Oberonand not willowy slim like Titaniabut a figure women would die to have. She has long, shiny almost-blue black hair that is described as a "waterfall of black ink" tumbling down her shoulders. Her skin is pale white, like marble, her lips are like mulberry, and her black eyes, which the book described as a void, or a night without stars, radiate power and royalty.
It only takes a minute to sign up. I have played fairly little Dungeons and Dragons before the fifth edition, and have some gaps in my knowledge of the lore. One of the bigger holes concerns the nature and differences of the courts of Seelie Fey and Unseelie Fey. The Dungeon Master's Guide has an info box concerning the courts of Feywild, but it does fairly little to describe the nature of the courts:. Seelie and unseelie do not directly correlate with good and evil, though many mortals make that equation.
Many seelie fey are good, and many unseelie are evil, but their opposition to each other stems from their queens' jealous rivalry, not abstract moral concerns. Rather, it seems to mostly point out that the two courts are not good and evil, but otherwise leaves me guessing about their differences. However, if many mortals do generalize them as such, it hints at the Unseelie indeed being a bit more unscrupulous in at least some ways.
Some excerpts on their description of the Unseelie court:. Unlike the selective, restrictive Seelie Court, the Unseelie Court welcomes anyone and everything with even a drop of ancestral fey blood.
Fey can and do breed with anything, creating odd, mixed creatures. Most species consider the offspring grotesque monsters. The mutant creatures gravitate towards the Unseelie Court, which welcomes them and gives them an environment where peculiar physiologies and abilities are the norm. After a millennia of indiscriminate breeding, the physical appearance of the Unseelie Court mirrors the macabre.
Twisted columns, trees forced into unnatural growth by royal gardeners, are scattered haphazardly through the hall. Curtains of shadows hide blood-soaked alcoves. However, I find this information, written for earlier editions, to be in direct contradiction with 5e source material:. Ugly denizens of Feywild, such as fomorians and hags, are almost never members of either court Because both the Seelie Court and the Unseelie Court appreciate and revere true beauty among the feyhags are almost never found in either place.
The Summer Queen and the Queen of Air and Darkness recognize that hags have valuable knowledge and impressive magic, but they can't abide the stain on the beauty of their surroundingsso most hags are excluded from both courts. So, clearly Unseelie Fey are no longer supposed to be revelers in the grotesque. What, then, are the differences between the two Fey courts in DnD 5e? I think Weckar E. There seem to be two competing views:. It sounds like more sources tend toward the first view, but I think there's enough material provided for you to choose whichever one you feel is right for your game.
Other depictions of the two courts that I'm familiar with tend more toward the first view. Often fey from both courts are equally dangerous in their own ways - they merely express their unpredictable personalities and the power of nature differently. The Dresden Files novels, for example, play up the Summer and Winter connections. The Seelie are bright, colorful, and generally pleasant enough on the surface, but they can also be quick to anger and terrible in their power, like a summer's day giving way to a powerful thunderstorm.
Alternatively, they might simply get carried away or be otherwise heedless of the consequences of their actions, turning from pleasant warmth to a dangerous heat wave. The Unseelie are cold and vicious, but aren't entirely without compassion.
After all, winter still has its mild days; it is not an unrelenting blizzard. They still experience some form of love, or at least emotional attachment, and while they might see mortals as playthings most of the time, they may develop a certain admiration for mortals who prove themselves capable of keeping up.
Even then, mortals must remain on their guard - it's not uncommon for the Unseelie to have a sadomasochistic streak, and their version of kindness might not seem so pleasant to others. I think the reason 5e fails to provide adequate information is because these concepts stem heavily from real life folklore:.Faerie folk stand between six to eight inches tall. There are two types of faerie folk that can be distinguished by the wings on their backs.
Sprites have butterfly or large moth-like wings; Pixies have dragonfly wings. Faerie folk have many different looks. Their wings come in many designs and patterns.
They often look like tiny elves, with pointed ears and ranging skin and hair tones. They carry the normal array of human skin and hair tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze. The fairies are a highly secretive people, leading to a great deal of mystery swirling around them.
This imposed secrecy is a defensive tactic to protect themselves from exploitation or attack from other cultures. Being tiny creatures, they do not have the technological capacity to front a military or police force capable of maintaining justice through force. More important than simple security and law, however, is their effort to hide and secure the source of their origin- a fey crossing. Faerie folk hail from the Feywild, a parallel dimension to the material plane.
Locations which are nearly identical on both planes become natural portals, called fey crossings. It is through these crossings that fairies arrive in the material plane, and how they return to their homeland. Most fairy communities make some effort to protect or at least hide, such a crossing from those who would abuse it. Even the more passive pixie communities will take some effort to misdirected anyone who strays too close.
Despite the strong differences between faerie folk, there are some general trends among faerie cultures.
A love of wilderness and nature, a respect for the natural order, natural inquisitiveness, confidence and courage beyond their size, an interest in magic, and secrecy are all faerie traits. Faerie folk communities align with one of two fae courts. The vast majority of faeries are of the Seelie court, but there are a distinct minority who are of a more sinister bent and align themselves with the Unseelie court. Unseelie faeries are almost indistinguishable from their Seelie counterparts- they all strongly tend toward neutral good- but the way they express their values, and the way their personalities manifest, are very different.
Seelie pixies may trick a man into falling into a pit of horse manure as a jest. Unseelie fairies would trick a child into falling into a pit of thorns as a jest. Seelie sprites may put an interloper to sleep and drag him to the forest edge. Unseelie sprites may drag the same interloper to the mouth of some monster's den if they determine him unworthy.
Unseelie faeries, despite being the distinct minority, are the source of most human prejudices against faeries. Faerie folk will often take on the names of humans or elves, and sometimes those of the plants and trees that they find their homes in.
When visible, a shower of sparkling dust follows in their wake like the glittering tail of a shooting star. A mere sprinkle of pixie dust is said to be able to grant the power of flight, confuse a creature hopelessly, or send foes into a magical slumber.
Only pixies can use their dust to its full potential, but these fey are constantly sought out by mages and monsters seeking to study or master their power. Tiny winged folk who hail from the Feywild. Ability Score Increase. Your Dexterity score increases by 2. Faerie folk are born of and do not age as normal races do, and after reaching maturity they do not die except from wound or disease.
Rare is one that lives beyond years. Your race tends towards neutral good.As a general rule of designing conflict in games, though, never go for two-faction conflict when you can instead have three. There are also great examples in other fey-related games — more than I can cover here, but at least I can make a start of it.
That can be grist for plenty of drama, but the Shadow Court gives them an insidious external threat to unite against. Especially in the earliest interactions, his purpose really was to be a spoiler in the contests between Seelie and Unseelie, by throwing support to one side or the other, or by breaking the rules of the contest outright.
He also released the genies from their long imprisonment, as far as I know just to bedevil the rest of the Fair Folk. I would say that his central ideas were Treachery and Transformation, but some other people who will read this post including the person who played him know a lot more about what was going on there, and should feel free to provide other interpretations.
Shattered Isles also had a Shadow Court, which was something like an insurgent faction of the Unseelie Court that wanted to seize power over the Fair Folk in general. According to one of the game-runners that I asked about it just now, they were a coalition of outcasts.
Their general style was manipulation, misdirection, and information brokerage. Early on, they avoid drawing the ire of both courts at the same time. As their power develops, they move on to creating problems large enough to distract both courts simultaneously, preferably focusing that attention on a third party. Finally, they have gained enough power to usurp one court while keeping the other off their backs, or to threaten both courts together.
This undermines dualistic opposition from the start, probably making it easier for characters of separate courts to get along in a single party. Aristotle named five elements and I need to decide what to do with aether? When a group of unwitting mortals release the Eldest, the Seelie and Unseelie come together into an uneasy alliance. To bolster their position, they exert as much power over mortals as they can, recruiting armies of mortals through glamour or terror.
But two of the Archfey cannot just bind mortals to their will and sublimate their innovative spark. The Dream-Tyrant must have their nightmares, freely dreamed, to stock his Labyrinth. The Muse of Steel needs mortals to create new inventions, which she can inspire in them but not make for herself, to oppose the Eldest. These two Archfey form an alliance, the Court of Dawn, to overthrow both the Eldest and the united Courts. Their goal is to usher in a new age of mortal awakening and war, which probably looks a lot like the real-world Enlightenment.
In this three-way conflict, the Night Collector becomes the ultimate information broker and free agent. It grows out of a Spoiler Court successfully recruiting PC agents, possibly even assassinating or imprisoning one of the Archfey.
There are any number of other possible arrangements, just depending on what you establish as important. Changeling: the Dreaming uses exactly that as its recent past, a system that is beginning to fall apart at the start of play. It turns out that I also have a few more articles on the fey I want to write.